async
  7   ˆl–ßi~”Je¶…8 �q¦î	•1hßÁ0a–Ým_J*j"Tâ�Á;q¡)‹FÿÅ     �Ä¾Å      File not found.
  +   ˆl–äY>””†»€jà€¦-ÿÃ„|.„?_†I|¥�+ÀÇ ?÷     // Â© 2016 and later: Unicode, Inc. and others.
// License & terms of use: http://www.unicode.org/copyright.html
/*
******************************************************************************
*
*   Copyright (C) 1999-2013, International Business Machines
*   Corporation and others.  All Rights Reserved.
*
******************************************************************************
*   file name:  ubidi.h
*   encoding:   UTF-8
*   tab size:   8 (not used)
*   indentation:4
*
*   created on: 1999jul27
*   created by: Markus W. Scherer, updated by Matitiahu Allouche
*/

#ifndef UBIDI_H
#define UBIDI_H

#include "unicode/utypes.h"
#include "unicode/uchar.h"
#include "unicode/localpointer.h"

/**
 *\file
 * \brief C API: Bidi algorithm
 *
 * <h2>Bidi algorithm for ICU</h2>
 *
 * This is an implementation of the Unicode Bidirectional Algorithm.
 * The algorithm is defined in the
 * <a href="http://www.unicode.org/unicode/reports/tr9/">Unicode Standard Annex #9</a>.<p>
 *
 * Note: Libraries that perform a bidirectional algorithm and
 * reorder strings accordingly are sometimes called "Storage Layout Engines".
 * ICU's Bidi and shaping (u_shapeArabic()) APIs can be used at the core of such
 * "Storage Layout Engines".
 *
 * <h3>General remarks about the API:</h3>
 *
 * In functions with an error code parameter,
 * the <code>pErrorCode</code> pointer must be valid
 * and the value that it points to must not indicate a failure before
 * the function call. Otherwise, the function returns immediately.
 * After the function call, the value indicates success or failure.<p>
 *
 * The &quot;limit&quot; of a sequence of characters is the position just after their
 * last character, i.e., one more than that position.<p>
 *
 * Some of the API functions provide access to &quot;runs&quot;.
 * Such a &quot;run&quot; is defined as a sequence of characters
 * that are at the same embedding level
 * after performing the Bidi algorithm.<p>
 *
 * @author Markus W. Scherer
 * @version 1.0
 *
 *
 * <h4> Sample code for the ICU Bidi API </h4>
 *
 * <h5>Rendering a paragraph with the ICU Bidi API</h5>
 *
 * This is (hypothetical) sample code that illustrates
 * how the ICU Bidi API could be used to render a paragraph of text.
 * Rendering code depends highly on the graphics system,
 * therefore this sample code must make a lot of assumptions,
 * which may or may not match any existing graphics system's properties.
 *
 * <p>The basic assumptions are:</p>
 * <ul>
 * <li>Rendering is done from left to right on a horizontal line.</li>
 * <li>A run of single-style, unidirectional text can be rendered at once.</li>
 * <li>Such a run of text is passed to the graphics system with
 *     characters (code units) in logical order.</li>
 * <li>The line-breaking algorithm is very complicated
 *     and Locale-dependent -
 *     and therefore its implementation omitted from this sample code.</li>
 * </ul>
 *
 * <pre>
 * \code
 *#include "unicode/ubidi.h"
 *
 *typedef enum {
 *     styleNormal=0, styleSelected=1,
 *     styleBold=2, styleItalics=4,
 *     styleSuper=8, styleSub=16
 *} Style;
 *
 *typedef struct { int32_t limit; Style style; } StyleRun;
 *
 *int getTextWidth(const UChar *text, int32_t start, int32_t limit,
 *                  const StyleRun *styleRuns, int styleRunCount);
 *
 * // set *pLimit and *pStyleRunLimit for a line
 * // from text[start] and from styleRuns[styleRunStart]
 * // using ubidi_getLogicalRun(para, ...)
 *void getLineBreak(const UChar *text, int32_t start, int32_t *pLimit,
 *                  UBiDi *para,
 *                  const StyleRun *styleRuns, int styleRunStart, int *pStyleRunLimit,
 *                  int *pLineWidth);
 *
 * // render runs on a line sequentially, always from left to right
 *
 * // prepare rendering a new line
 * void startLine(UBiDiDirection textDirection, int lineWidth);
 *
 * // render a run of text and advance to the right by the run