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     )ˆÁÌ„@ëŸÄ¿É +D    )/* SPDX-License-Identifier: GPL-2.0 */
#ifndef CEPH_CRUSH_CRUSH_H
#define CEPH_CRUSH_CRUSH_H

#ifdef __KERNEL__
# include <linux/rbtree.h>
# include <linux/types.h>
#else
# include "crush_compat.h"
#endif

/*
 * CRUSH is a pseudo-random data distribution algorithm that
 * efficiently distributes input values (typically, data objects)
 * across a heterogeneous, structured storage cluster.
 *
 * The algorithm was originally described in detail in this paper
 * (although the algorithm has evolved somewhat since then):
 *
 *     https://www.ssrc.ucsc.edu/Papers/weil-sc06.pdf
 *
 * LGPL2
 */


#define CRUSH_MAGIC 0x00010000ul   /* for detecting algorithm revisions */

#define CRUSH_MAX_DEPTH 10  /* max crush hierarchy depth */
#define CRUSH_MAX_RULESET (1<<8)  /* max crush ruleset number */
#define CRUSH_MAX_RULES CRUSH_MAX_RULESET  /* should be the same as max rulesets */

#define CRUSH_MAX_DEVICE_WEIGHT (100u * 0x10000u)
#define CRUSH_MAX_BUCKET_WEIGHT (65535u * 0x10000u)

#define CRUSH_ITEM_UNDEF  0x7ffffffe  /* undefined result (internal use only) */
#define CRUSH_ITEM_NONE   0x7fffffff  /* no result */

/*
 * CRUSH uses user-defined "rules" to describe how inputs should be
 * mapped to devices.  A rule consists of sequence of steps to perform
 * to generate the set of output devices.
 */
struct crush_rule_step {
	__u32 op;
	__s32 arg1;
	__s32 arg2;
};

/* step op codes */
enum {
	CRUSH_RULE_NOOP = 0,
	CRUSH_RULE_TAKE = 1,          /* arg1 = value to start with */
	CRUSH_RULE_CHOOSE_FIRSTN = 2, /* arg1 = num items to pick */
				      /* arg2 = type */
	CRUSH_RULE_CHOOSE_INDEP = 3,  /* same */
	CRUSH_RULE_EMIT = 4,          /* no args */
	CRUSH_RULE_CHOOSELEAF_FIRSTN = 6,
	CRUSH_RULE_CHOOSELEAF_INDEP = 7,

	CRUSH_RULE_SET_CHOOSE_TRIES = 8, /* override choose_total_tries */
	CRUSH_RULE_SET_CHOOSELEAF_TRIES = 9, /* override chooseleaf_descend_once */
	CRUSH_RULE_SET_CHOOSE_LOCAL_TRIES = 10,
	CRUSH_RULE_SET_CHOOSE_LOCAL_FALLBACK_TRIES = 11,
	CRUSH_RULE_SET_CHOOSELEAF_VARY_R = 12,
	CRUSH_RULE_SET_CHOOSELEAF_STABLE = 13
};

/*
 * for specifying choose num (arg1) relative to the max parameter
 * passed to do_rule
 */
#define CRUSH_CHOOSE_N            0
#define CRUSH_CHOOSE_N_MINUS(x)   (-(x))

/*
 * The rule mask is used to describe what the rule is intended for.
 * Given a ruleset and size of output set, we search through the
 * rule list for a matching rule_mask.
 */
struct crush_rule_mask {
	__u8 ruleset;
	__u8 type;
	__u8 min_size;
	__u8 max_size;
};

struct crush_rule {
	__u32 len;
	struct crush_rule_mask mask;
	struct crush_rule_step steps[];
};

#define crush_rule_size(len) (sizeof(struct crush_rule) + \
			      (len)*sizeof(struct crush_rule_step))



/*
 * A bucket is a named container of other items (either devices or
 * other buckets).  Items within a bucket are chosen using one of a
 * few di