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#ifndef __SOUND_OPL3_H
#define __SOUND_OPL3_H

/*
 * Definitions of the OPL-3 registers.
 *
 * Copyright (c) by Jaroslav Kysela <perex@perex.cz>,
 *                  Hannu Savolainen 1993-1996
 *
 *      The OPL-3 mode is switched on by writing 0x01, to the offset 5
 *      of the right side.
 *
 *      Another special register at the right side is at offset 4. It contains
 *      a bit mask defining which voices are used as 4 OP voices.
 *
 *      The percussive mode is implemented in the left side only.
 *
 *      With the above exceptions the both sides can be operated independently.
 *      
 *      A 4 OP voice can be created by setting the corresponding
 *      bit at offset 4 of the right side.
 *
 *      For example setting the rightmost bit (0x01) changes the
 *      first voice on the right side to the 4 OP mode. The fourth
 *      voice is made inaccessible.
 *
 *      If a voice is set to the 2 OP mode, it works like 2 OP modes
 *      of the original YM3812 (AdLib). In addition the voice can 
 *      be connected the left, right or both stereo channels. It can
 *      even be left unconnected. This works with 4 OP voices also.
 *
 *      The stereo connection bits are located in the FEEDBACK_CONNECTION
 *      register of the voice (0xC0-0xC8). In 4 OP voices these bits are
 *      in the second half of the voice.
 */

#include <sound/core.h>
#include <sound/hwdep.h>
#include <sound/timer.h>
#include <sound/seq_midi_emul.h>
#include <sound/seq_oss.h>
#include <sound/seq_oss_legacy.h>
#include <sound/seq_device.h>
#include <sound/asound_fm.h>

/*
 *    Register numbers for the global registers
 */

#define OPL3_REG_TEST			0x01
#define   OPL3_ENABLE_WAVE_SELECT	0x20

#define OPL3_REG_TIMER1			0x02
#define OPL3_REG_TIMER2			0x03
#define OPL3_REG_TIMER_CONTROL		0x04	/* Left side */
#define   OPL3_IRQ_RESET		0x80
#define   OPL3_TIMER1_MASK		0x40
#define   OPL3_TIMER2_MASK		0x20
#define   OPL3_TIMER1_START		0x01
#define   OPL3_TIMER2_START		0x02

#define OPL3_REG_CONNECTION_SELECT	0x04	/* Right side */
#define   OPL3_LEFT_4OP_0		0x01
#define   OPL3_LEFT_4OP_1		0x02
#define   OPL3_LEFT_4OP_2		0x04
#define   OPL3_RIGHT_4OP_0		0x08
#define   OPL3_RIGHT_4OP_1		0x10
#define   OPL3_RIGHT_4OP_2		0x20

#define OPL3_REG_MODE			0x05	/* Right side */
#define   OPL3_OPL3_ENABLE		0x01	/* OPL3 mode */
#define   OPL3_OPL4_ENABLE		0x02	/* OPL4 mode */

#define OPL3_REG_KBD_SPLIT		0x08	/* Left side */
#define   OPL3_COMPOSITE_SINE_WAVE_MODE	0x80	/* Don't use with OPL-3? */
#define   OPL3_KEYBOARD_SPLIT		0x40

#define OPL3_REG_PERCUSSION		0xbd	/* Left side only */
#define   OPL3_TREMOLO_DEPTH		0x80
#define   OPL3_VIBRATO_DEPTH		0x40
#define	  OPL3_PERCUSSION_ENABLE	0x20
#define   OPL3_BASSDRUM_ON		0x10
#define   OPL3_SNAREDRUM_ON		0x08
#define   OPL3_TOMTOM_ON		0x04
#define   OPL3_CYMBAL_ON		0x02
#define   OPL3_HIHAT_ON			0x01

/*
 *    Offsets to the register banks for operators. To get the
 *      register number just add the operator offset to the bank offset
 *
 *      AM/VIB/EG/KSR/Multiple (0x20 to 0x35)
 */
#define OPL3_REG_AM_VIB			0x20
#define   OPL3_TREMOLO_ON		0x80
#define   OPL3_VIBRATO_ON		0x40
#define   OPL3_SUSTAIN_ON		0x20
#define   OPL3_KSR			0x10	/* Key scaling rate */
#define   OPL3_MULTIPLE_MASK		0x0f	/* Frequency multiplier */

 /*
  *   KSL/Total level (0x40 to 0x55)
  */
#define OPL3_REG_KSL_LEVEL		0x40
#define   OPL3_KSL_MASK			0xc0	/* Envelope scaling bits */
#define   OPL3_TOTAL_LEVEL_MASK		0x3f	/* Strength (volume) of OP */

/*
 *    Attack / Decay rate (0x60 to 0x75)
 */
#define OPL3_REG_ATTACK_DECAY		0x60
#define   OPL3_ATTACK_MASK		0xf0
#define   OPL3_DECAY_MASK		0x0f

/*
 * Sustain level / Release rate (0x80 to 0x95)
 */
#define OPL3_REG_SUSTAIN_RELEASE	0x80
#define   OPL3_SUSTAIN_MASK		0xf0
#define   OPL3_RELEASE_MASK		0x0f

/*
 * Wave select (0xE0 to 0xF5)
 */
#define OPL3_REG_WAVE_SELECT		0xe0
#define   OPL3_WAVE_SELECT_MASK		0x07

/*
 *    Offsets to the register banks for voices. Just a